Immersive Lighting 1.1 Now Available!!!
Immersive Lighting 1.1.0 For Unreal Engine Now Available For Download
Immersive Lighting 1.1 is now available for download.
Immersive Lighting 1.1 brings a host of new features to the table. The biggest new addition is the ability to have Niagara Particle Systems influence nearby real-world lights. This opens the doors to doing real-time visual effects not only in video games or virtual production, but for instance during a concert that includes the entire stage and/or stadium lighting where effects could ripple past the crowd. This could also be applied to drones during a lightshow or an art exhibit across an entire building. IL 1.1 opens the doors to even more possibilities using the power of the Unreal Engine.
Other additions to this release bring a dedicated toolbar button and tools for virtual production/professionals, early access to tracking real-world dynamic (moveable) lights using Vive trackers, updates to our Immersive Lighting Application (coming soon), creating IL Effect Volumes in Blueprints and many more improvements, optimizations and bug fixes to the Core IL System.
A full list of the release notes can be found under the 'IL' button in the tool bar.